This export retrieve the job category for the job requested. Why is it useful? because in some mods as the origen_masterjob (the one we are offering full compatibility), business can be created dynamically ingame with different names; and with this export we can identify the specific job for the user to which job category belong.
Mechanic business named "exotic_motors" created with origen_masterjob, you want to integrate a mechanic mod that can be used only by all the mechanics (not only this business), with our export you can do this validation quick and easy
This export retrieve number of players in service for this job, integrated with origen dispatch so is not counting connected players only, it's filtering by the players which are on duty.
If you use this export to jobs that are not integrated with the configured dispatch, will return 0.
-- type: Type of alert (GENERAL, RADARS, 215, DRUGS, FORCE, 48X) This is to filter the alerts in the dashboard
-- title: Title of the alert
-- message: Alert message
-- metadata: Additional metadata of the alert (vehicle model, color, plate, speed, weapon, ammo type, name of the subject, unit)
TriggerServerEvent("p6_bridge:sendPoliceAlert", type, title, message, metadata)
-- type: Type of alert (GENERAL, RADARS, 215, DRUGS, FORCE, 48X) This is to filter the alerts in the dashboard
-- title: Title of the alert
-- message: Alert message
-- metadata: Additional metadata of the alert (vehicle model, color, plate, speed, weapon, ammo type, name of the subject, unit)
TriggerEvent("p6_bridge:sendServicesAlert", type, title, message, metadata)
-- type: Type of log (alerts, chat, command) you can add new ones in custom/server/logs.lua
-- title: Title of the message
-- message: Message text
-- metadata: Additional metadata of the alert (vehicle model, color, plate, speed, weapon, ammo type, name of the subject, unit)
TriggerServerEvent('p6_bridge:sendDiscord', type, title, message)